I don't want to be to classified as another romantic Italian, but what I really sometimes ask myself is: what is love?
Love is something you feel really inside and really deep in your hearth. Love is something that burns into your soul. Love is made of chemical and electrical inputs coming out of your brain.
All these answers could be completely right, but what I think is more important is that you cannot decide if some of these are better than other. It all depends on your point of view. Some people could also say that love doesn't exist at all. Well, they are totally wrong. Everybody fall in love at least once in a lifetime. Love is not only for somebody but also for something.
But love is always a long journey to the top of the highest mountains. Sometimes goes up and sometimes down, and this totally depends on the people involved.
I can say I am very lucky to have found, more than 4 years ago, a girl who is still loving me also considering my strange ideas, my strange behaviour as well. Lucky because sometime we fought about stupid things (like any lovers do) but we always found the right way to make a step forward. Love is also fighting with your girlfriend for something that you think is really important just to understand that sometime it was really stupid. Love is been loved because sometimes people are really stupid.
Android is becoming a huge platform with a huge community. I cannot miss this opportunity and I decided to start writing a lot of lines of code by creating some (useful) projects.
Tuesday, 17 May 2011
My personal Love symphony
Monday, 16 May 2011
I'm a creative
Considering myself as a creative never stopped me from trying to create, not only in the digital world, whatever could come in my mind.
2 years ago I designed a lamp completely made of wood, except from the bulb for sure, as a birthday gift. The idea came in my mind one night when I couldn't fall asleep.
Often happens that I could not sleep because my brain decide to work out on the strangest things.
That night I dreamed of that lamp and the morning after I went buying some wood to cut and sharpen as I imagined the night before. After a week of really hard work the idea came to life and it was awful.
It was good considering that it was my first hand-made job ever starting, not even, from scratch. It was crap because it was too fragile to firmly stand without even broke up.
After that I stopped thinking on real works and started thinking more on digital works.
Some of mine digital works requested me too much time that I couldn't even bear, so it wasn't possible to complete them.
After a year, my mind came out again with a wood-made lamp. That time I thought more between the pure idea and the real works. I designed it, I talked with somebody with more engineering skills that me (my father) and then, after only 4 hours of works, my lamp was completed. It could stand still and it's not as fragile as the first one!
Right now, my creation is in my girlfriend's bedroom and I really love to see that it's still there.
In the meanwhile I had a lot of ideas, some of them inspired from the world surrounding me. One day, for sure, I will try to make a sun-powered helicopter just to really understand how hard it could be to create something that could win the gravity force but mostly just because I want to understand how an engine could be made.
Before the helicopter experiment, what I really love to do is filming some sort of movie. Well, not an entire 90 minutes one, something very short. Probably something based upon good stories I read in Stephen King's novels book.
I don't want to be the next Spielberg or Tarantino (it's not my work, at all or probably bot yet) but I just want to try the feelings and the sensation of creating something that could create the same emotion in somebody else.
I'm not just a creative, I'm quite curious. Curious about everything!
Saturday, 14 May 2011
Small and cheap
When you develop something regarding web, usually, you don't have to think too much about going out of memory. You mostly rely a lot on server machines that are quite good and powerful. It's totally different when you work on mobile application. Android, for example, could allow you to have, about, 3 MB as total memory allocation.
I recently discovered that my first app ever published was quite hungry of memory. Doing some specific operations consequently could cause memory leaks. I wasn't used to think about memory consumption so I really dig deeper into my code and really googled a lot and suddenly found out what were my real issues.
In the last days I learnt a lot of new improved techniques for achieving my goal and right now I'm very happy to announce that a newer and totally 'cheaper' version of my app will be released soon.
I really hope that some of you could enjoy it.
Wednesday, 11 May 2011
Older and newer projects
Last days I talked a lot about my new ideas. I mostly talked about them.
A colleague of mine also told me that the 'train alarm' one could be a bit useless, but it was funny to know that some colleagues read my posts!
When you start thinking on something new, could happen you lose focus on what you previously did. That's why today I decided to update a bit my first (and the only one published) project. I decided to improve it, because I know there is still a lot of stuff to learn and I think it could really be a sandbox for optimization and best-practices as well.
One of the first improvement were the UI. I removed the ugly gray background to the picture and then I added some nice mirror-reflected image effect. This, in some way unfortunately, mean that my application is crashing more often because of memory leaks. I'm sure the problem was already there but I needed to discover it. I tried to release a newer and better version but I suddenly noticed that I still have a lot of stuff.
Good for me, I really love to learn brand new techniques and I really love to learn Android programming.
Tuesday, 10 May 2011
Squares and rectangles
While having a beer (well actually they are two) and waiting for colleagues to reach me at piccadilly circus I started playing a game I just downloaded from the Android market. It is a free game that reminds me a lot of classical old games such as Arkanoid. Probably I won't even be born when those games reach the market but I played them when I was a kid with my brothers' Commodore64. I remember of them because they were so simple and in some way beautiful that you couldn't forget them. I have to say that the actual games are so real they seem movies, but classical 8-bit games where awesome because with only your brain work you could made them, in some way, possible. During 80's, and early 90's as well, imagination was the keyword.
I was wondering why nobody is trying to reproduce this imagination's world. You know, there are plenty of games out there that seem "old" but they allow you to move too much on the screen, there are a lot of graphical effects, things moving around. The classical videogames, right now, could be easy to 'copy', in some ways, because even a poor designer like me could draw it. Love the idea of squares and rectangles moving around (always loved and forever will love).
I really have to study more Android graphical libraries.